/**
 *                            License
 * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS  
 * CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). 
 * THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW.  
 * ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR  
 * COPYRIGHT LAW IS PROHIBITED.
 * 
 * BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND  
 * AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE  
 * MAY BE CONSIDERED TO BE A CONTRACT,
 * THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED 
 * HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
 * 
 */
package com.lineage.server.model.skill.executor;

import com.lineage.server.PacketCreate;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.Instance.L1ItemInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.skill.L1SkillExecutor;
import com.lineage.server.packetserver.S_ServerMessage;
import com.lineage.server.packetserver.ServerBasePacket;

/**
 * Class <code>HolyWeapon</code> 法师魔法:神圣武器 (10/0).
 * 将武器赋予神圣的力量，对于不死系怪物能给予强大的打击。
 * 
 * @author jrwz
 * @version 2012-7-26下午11:20:59
 * @see com.lineage.server.model.skill.executor
 * @since JDK1.7
 */
public final class HolyWeapon extends L1SkillExecutor {

    /**
     * 取得实例.
     * 
     * @return 实例
     */
    public static L1SkillExecutor get() {
        return new HolyWeapon();
    }

    /** 法师魔法:神圣武器 (10/0). */
    private HolyWeapon() {
    }

    @Override
    public void execute(final L1Character user, final L1Character cha,
            final L1Character target, final int targetID, final int skillId,
            final int getBuffIconDuration) {
        if (cha instanceof L1PcInstance) {
            final L1PcInstance pc = (L1PcInstance) cha;
            if (pc.getWeapon() == null) {
                PacketCreate.get().sendSinglePackets(pc, "没有任何事情发生");
                return;
            }
            for (final L1ItemInstance item : pc.getInventory().getItems()) {
                if (pc.getWeapon().equals(item)) {
                    final ServerBasePacket msg = new S_ServerMessage(161,
                            item.getLogName(), "$245", "$247");
                    pc.sendPackets(msg);
                    item.setSkillWeaponEnchant(pc, skillId,
                            getBuffIconDuration * 1000);
                    return;
                }
            }
        }
    }

    @Override
    public void stop(final L1Character cha, final int skillId) {
        // TODO Auto-generated method stub
    }
}
